lawyers_staff=new makeCM("lawyers_staff") //Making the menu object. Argument: menuname

//Menu properties 
lawyers_staff=new makeCM("lawyers_staff")
//lawyers_staff.pxBetween=-1
lawyers_staff.pxBetween=30
lawyers_staff.fromLeft=0 
lawyers_staff.fromTop=199
lawyers_staff.rows=1
lawyers_staff.menuPlacement="left"
lawyers_staff.offlineRoot="" 
lawyers_staff.onlineRoot="" 
lawyers_staff.resizeCheck=1 
lawyers_staff.wait=300 
lawyers_staff.fillImg="/images/cm_fill.gif"
lawyers_staff.zIndex=70

//Background bar properties
lawyers_staff.useBar=0 //Set to 1 to turn on background bar
lawyers_staff.barWidth="0"
lawyers_staff.barHeight="menu" 
lawyers_staff.barClass="ZZ-NO-TOUCH-clBar"
lawyers_staff.barX=0 
lawyers_staff.barY=0
lawyers_staff.barBorderX=0
lawyers_staff.barBorderY=0
lawyers_staff.barBorderClass="ZZ-NO-TOUCH-clBorder0"

lawyers_staff.level[0]=new cm_makeLevel() //Add this for each new level
lawyers_staff.level[0].width=190 //width of each menu item
lawyers_staff.level[0].height=18
lawyers_staff.level[0].borderX=0 //Width + height of the borders in pixels, can be 0
lawyers_staff.level[0].borderY=0
lawyers_staff.level[0].offsetX=165//Offset of the next level menu items
lawyers_staff.level[0].offsetY=-22-1
lawyers_staff.level[0].rows=0 //0 to make subs drop down, 1 to make them drop horizontal
lawyers_staff.level[0].arrow=0 // Is there an arrow shown for subs, 1 if yes, 0 if no
lawyers_staff.level[0].align="bottom"
lawyers_staff.level[0].regClass="ZZ-NO-TOUCH-cl0" //Name of the class files to use for this menu
lawyers_staff.level[0].overClass="ZZ-NO-TOUCH-cl0over"
lawyers_staff.level[0].borderClass="ZZ-NO-TOUCH-clBorder0"

//EXAMPLE SUB LEVEL[1] PROPERTIES - You have to spesify the properties you want different from LEVEL[1] OR LEVEL[0] - If you want all items to look the same just remove this
lawyers_staff.level[1]=new cm_makeLevel() //Add this for each new level (adding one to the number)
lawyers_staff.level[1].width=190
lawyers_staff.level[1].height=15
lawyers_staff.level[1].offsetX=150
lawyers_staff.level[1].offsetY=-22-2
lawyers_staff.level[1].borderX=1 //Width + height of the borders in pixels, can be 0
lawyers_staff.level[1].borderY=1
lawyers_staff.level[1].arrow=1 // Is there an arrow shown for subs, 1 if yes, 0 if no
lawyers_staff.level[1].align="bottom"
lawyers_staff.level[1].arrowWidth=6
lawyers_staff.level[1].arrowHeight=9
lawyers_staff.level[1].arrow="/images/menu_arrow.gif"
lawyers_staff.level[1].regClass="ZZ-NO-TOUCH-cl1"
lawyers_staff.level[1].overClass="ZZ-NO-TOUCH-cl1over"
lawyers_staff.level[1].borderClass="ZZ-NO-TOUCH-clBorder1"

//EXAMPLE SUB LEVEL[2] PROPERTIES - You have to spesify the properties you want different from LEVEL[1] OR LEVEL[0] - If you want all items to look the same just remove this
lawyers_staff.level[2]=new cm_makeLevel() //Add this for each new level (adding one to the number)
lawyers_staff.level[2].width=129
lawyers_staff.level[2].height=15
lawyers_staff.level[2].offsetX=150
lawyers_staff.level[2].offsetY=-22-2
lawyers_staff.level[2].borderX=1 //Width + height of the borders in pixels, can be 0
lawyers_staff.level[2].borderY=1
lawyers_staff.level[2].arrow=1 // Is there an arrow shown for subs, 1 if yes, 0 if no
lawyers_staff.level[2].align="bottom"
lawyers_staff.level[2].arrowWidth=6
lawyers_staff.level[2].arrowHeight=9
lawyers_staff.level[2].arrow="/images/menu_arrow.gif"
lawyers_staff.level[2].regClass="ZZ-NO-TOUCH-cl2"
lawyers_staff.level[2].overClass="ZZ-NO-TOUCH-cl2over"
lawyers_staff.level[2].borderClass="ZZ-NO-TOUCH-clBorder2"
